Motivated Reinforcement Learning: Curious Characters for by Kathryn E. Merrick, Mary Lou Maher

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By Kathryn E. Merrick, Mary Lou Maher

Encouraged studying is an rising learn box in man made intelligence and cognitive modelling. Computational versions of motivation expand reinforcement studying to adaptive, multitask studying in advanced, dynamic environments – the objective being to appreciate how machines can increase new talents and attain ambitions that weren't predefined through human engineers. specifically, this e-book describes how prompted reinforcement studying brokers can be utilized in desktop video games for the layout of non-player characters which can adapt their behaviour according to unforeseen alterations of their surroundings. This publication covers the layout, software and overview of computational versions of motivation in reinforcement studying. The authors begin with overviews of motivation and reinforcement studying, then describe versions for prompted reinforcement studying. The functionality of those versions is established via purposes in simulated video game situations and a dwell, open-ended digital international. Researchers in synthetic intelligence, computer studying and synthetic existence will reap the benefits of this booklet, as will practitioners engaged on advanced, dynamic structures – particularly multiuser, on-line video games.

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Additional resources for Motivated Reinforcement Learning: Curious Characters for Multiuser Games

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Barto and N. Chentanez, Intrinsically motivated reinforcement learning, Advances in Neural Information Processing Systems (NIPS) 17:1281– 1288, 2005. [48] D. Precup, R. Sutton and S. Singh, Theoretical results on reinforcement learning with temporally abstract options, The 10th European Conference on Machine Learning, Chemnitz, Germany, Springer Verlag, pp. 382–393, 1998. [49] M. Csikszentmihalyi, Creativity: Flow and the psychology of discovery and invention, HarperCollins Publisher, New York, 1996.

Low motivation to approach success 0 Probability of Success Low motivation to avoid failure High motivation to avoid failure individual’s cognitive representation of the environment and their role in it is simply assumed to exist. Attribution theory seeks to provide this explanation. A causal attribution is an inference about why some event has taken place. An attribution may be about one’s own behaviour or about another’s behaviour. Heider [43] introduced the idea that people follow specifiable rules in interpreting the causes of behaviour.

S. G. Barto, Reinforcement learning: an introduction, The MIT Press Cambridge, Massachusetts, London, England, 2000. G. Mook, Motivation: the organization of action, W. W. Norton and Company, New York, 1987. G. W. M. Arkin, Human motivation: physiological, behavioral and social approaches, Allyn and Bacon, Massachusetts, 1984. R. H. M. Jessell, Essentials of neural science and behaviour, Appleton and Lang, Norwalk, 1995. [5] C. Alderfer, Existence, relatedness and growth, Free Press, New York, 1972.

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