Northern Passage (S.T.A.L.K.E.R., Book 2) by Balazs Pataki

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By Balazs Pataki

Existence is going on within the Exclusion region round ill-fated Chernobyl - adventurers calling themselves Stalkers hunt for priceless artifacts, mutants hunt for Stalkers and the region nonetheless makes a decision over the destiny of souls residing inside of its wild frontiers. behind the curtain, the Ukrainian mystery carrier is forcing a fallen hero to betray a chum.

In the hot quarter, the Exclusion Zone?s large dual phenomenon and it sounds as if created after nuclear warheads devastated Afghanistan in 2011, renegade US Marines calling themselves the Tribe patrol the mountain levels, Stalkers attempt to identify themselves in ruins of Bagram Air Base and mutated predators migrate to the anomaly-infested plains. these kinds of hazards can't dissuade these hardy souls who courageous the hot quarter. yet no matter what their factors, even if nice their braveness, a brand new strength is coming up and its vicious plan threatens to spoil all of them.

Major Tarasov, a Spetsnaz commander became renegade, is familiar with the recent Zone?s darkest secrets and techniques. whereas in a land far-off, he gets alarming messages from the Exclusion area. Is an outdated buddy at risk? Does another individual be aware of the secrets and techniques he stumbled on? Or may possibly or not it's a seize set through his former masters to trap him again?

The sequel to S.T.A.L.K.E.R.: Southern convenience, the 1st English novelization from the area S.T.A.L.K.E.R. universe.

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Extra resources for Northern Passage (S.T.A.L.K.E.R., Book 2)

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It’s one thing to read in a book that “the map is not the territory”* and another to have your armies rolled over by your opponent in a game. When the latter happens because your map didn’t adequately reflect what was going on, you’re gonna get the point even if the actual armies aren’t marching into your suburban home. The distinctions between toys and games, or between play and sport, start to seem a bit picky and irrelevant when you look at them in this light. There’s been a lot of hay made over how play is non-goal-oriented and games tend to have goals; over how toys are aimed at pointless play rather than being games; about how make-believe is a form of play and not a game.

This is the part of the brain that packages things up and chunks them. This part of how we think isn’t something we can access directly—it doesn’t use words. It’s also frequently wrong. It’s the source of “common sense,” which is often self-contradictory (“look before you leap, but he who hesitates is lost”). * 28 29 The last kind of thinking is not thinking. * Calling this “muscle memory” is a lie. Muscles don’t really have memory. They’re just big ol’ springs that coil and uncoil when you run electrical current through them.

He has exhausted the fun, consumed it all.

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