Murach's ADO.NET 3.5, LINQ, and the Entity Framework with C# by Anne Boehm

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By Anne Boehm

You will not get a long way as a C# developer except you know the way to write down database applications.That's the place this publication is available in. It indicates you ways to exploit visible Studio 2008 and ADO.NET 3.5 to enhance database functions the way in which the easiest execs do.That contains the complete gamut of talents you wish, from utilizing prototyping positive factors that generate ADO.NET code...to writing your individual ADO.NET code from scratch so that you can heavily keep an eye on how the database processing works...to utilizing .NET 3.5 gains like LINQ and the ADO.NET Entity Framework that truly switch how you take into consideration dealing with information. What this e-book coversYou'll commence by way of studying the best way to prototype home windows purposes utilizing drag-and-drop instruments like info assets. That will get you off to a quick start!However, the code that is generated by way of RAD instruments like those isn't really simply reusable, maintainable, or scalable. So subsequent, you are going to the way to create 3-layer purposes, writing your personal, extra versatile ADO.NET 3.5 code. Then, you will get a realistic direction in utilizing LINQ to paintings with info from a large choice of assets utilizing an identical simple set of C# code. To be particular, the 6-chapter part during this ebook teaches you ways to take advantage of LINQ to things, LINQ to DataSet, LINQ to SQL, LINQ to XML, and LINQ facts resource controls for internet applications.Finally, you will get begun utilizing the Entity Framework. EF presents a versatile version for mapping the company items in a database program to database gadgets, and it generates most of the code that you would need to write from scratch differently. it is a large topic, however the 4-chapter part during this e-book can provide the history and event you want to see its capability and begin utilizing it by yourself.

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Paper no. PE-622. 3. R. Dyer and A. Rosenfeld. Fourier texture features: Suppression of aperture effects. IEEE Trans. Systems, Man and Cybernetics, 6:703–705, 1976. 4. S. Weszka and A. Rosenfeld. An application of texture analysis to materials inspection. Pattern Recognition, 8(4):195–200, October 1976. 5. H. Kaizer. A Quantification of Textures on Aerial Photographs. MS thesis, Boston University, 1955. 6. A. B. Troy. Visual texture analysis, 1970. Computer Science Center, Univ. of Maryland Techn.

S. Davis. Experiments with texture classification using averages of local pattern matches. IEEE Trans. Systems, Man and Cybernetics, 13:421–426, 1983. 14. F. Ade. Characterization of textures by ‘eigenfilters’. Signal Processing, 5:451–457, 1983. 15. M. Unser. Local linear transforms for texture measurements. Signal Processing, 11:61–79, July 1986. 16. M. Unser and M. Eden. Multiresolution feature extraction and selection for texture segmentation. IEEE Trans. Pattern Analysis and Machine Intelligence, 11(7):717–728, July 1989.

Pattern Recognition, 36(8):1869–1879, August 2003. 51. B. Pan, M. K. Bowman, C. O. Tomlin. Enhancement and feature extraction for images of incised and ink texts. Image and Vision Computing, 22(6):443–451, June 2004. 52. M. G. Sevilla. Image Processing: Dealing with Texture. Wiley, Chichester, UK, 2006. com Texture describes a myriad of spatial patterns. Some can be quite simple, for example a checker board pattern, while others can exhibit extremely complex behaviour, as seen in nature. The science of texture analysis has been on the search for a model that can give a mathematical description to these patterns, and thus, a definition, for currently no precise definition of texture exists.

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