Interactive Systems: Design, Specification, and by Kris Luyten, Karin Coninx (auth.), Chris Johnson (eds.)

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By Kris Luyten, Karin Coninx (auth.), Chris Johnson (eds.)

This publication constitutes the completely refereed post-proceedings of the eighth overseas Workshop at the layout, Specification, and Verification of Interactive platforms, DSV-IS 2001, held in Glasgow, Scotland, united kingdom, in June 2001.
The 12 revised complete papers provided have undergone rounds of reviewing, choice, and revision. The e-book bargains topical sections on cellular interface layout, context-sensitive interfaces, supervision and keep watch over platforms, temporal and stochastic concerns, and new perspectives.

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Additional info for Interactive Systems: Design, Specification, and Verification: 8th International Workshop, DSV-IS 2001 Glasgow, Scotland, UK, June 13–15, 2001 Revised Papers

Example text

Device> . . BUTTON submit . . . . . . setSize . . . . setLocation . . . . 24 A. Mueller, P. Forbrig, and C. setLocation .

For example the AUI expression fill = choose {None,White,25 Gray,50 Gray,75 Gray,Black} may have ‘[Black,White,None,75 Gray]’ as a stream of values. the following stream of values [Black,White,None,75 Gray] In general, a choose is bound to a stream of values where the following holds. max S = [s| s in powerset(S) and min ≤ |s| ≤ max] The CUI also needs to render the canvas values. As with choose the canvas value over time is a stream of canvas values. That is, [canvas <300,200> {}, canvas <300,200> {>}, canvas <500,200> {>}] Communication to the computation functions is also modelled with streams.

Uio name="Art_group"> . . . . . . . . Example 2: Description of a simple user interface of an e-shop system Because of a lack of space only a few attributes are mentioned here. But it seems to be clear how such a specification looks like. 2 XML-Based Device Definition A universal description language for describing properties of various target devices in abstract and comparable manner is necessary to support the transformation process from an abstract interaction model to a device dependent Model-Based User Interface Design Using Markup Concepts 21 specific interaction model.

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