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By Arthur Williams, Joe Epstein, Adam Deats, Long Tran, Duncan Tonningsen
Simply the extremely highway Fighter IV Bible from BradyGames offers the last word connection with Capcom's most famed scuffling with game!
Hitboxes and hurtboxes for each movement within the video game! The screenshots during this advisor express all the info that you simply can't see within the video game. study the succeed in and quarter of every assault to punish your foes.
Full body info for the complete forged! detect the startup, restoration, and lively frames for every assault and examine every one move’s benefits and downsides to get the main out of each character.
Comprehensive personality method! targeted strengths, weaknesses, and method for each personality at each diversity. information and strategies from match veterans for developing a gameplan and following it via to victory
Reliable and situational combinations for each personality! examine “bread and butter” mixtures for in charge harm in any degree of a fit, coupled with mixtures that make the most of particular matchups and precise events.
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Additional resources for Ultra Street Fighter IV Bible
Example text
Most characters just have one Super Combo, but a few have more than one, thanks to variations on a theme (like Oni’s grounded and airborne Raging Demon). When spending meter, you’ll have to decide whether you want to save it for Supers, put it toward EX special moves, or use it for Focus canceling tactics. H, that knocks the opponent off their feet into a hard knockdown. An essential footsie tool. TARGET COMBO A type of chain combo that is specific to a particular character. Chain cancels usually involve only light attacks, but target combos allow chain cancels using specific heavier buttons.
A property held by many moves that determines whether they can be canceled into Super Combos and Focus Attacks. This includes Red Focus Attacks too. Except for Raging Demon characters and Street Fighter III’s twins (Yun and Yang), being Super- and Focus-cancelable is the same thing. Hence, when the data tables in this guide indicate a move is cancelable by Super, or “Su,” this includes Focus canceling. STUN SUPER COMBO GAUGE CHARACTER STUN THRESHOLD E. Honda 1100 Hakan 1100 Hugo 1100 T. Hawk 1100 Zangief 1100 Abel 1050 Chun Li 1050 Cody 1050 Fei Long The meter located at the bottom of the screen.
The memory and reload feature makes the record and playback feature much more convenient and allows you to quickly set up positioning. If you want to practice against a corner setup, for instance, walk your character into the corner (you’ll have to push the training dummy to the corner, as well), then jump into the corner, then pause the game and select memory. Now set the dummy action to record, select memory, perform the corner setup you want to practice against, pause and set the dummy to playback, and then hit reload (or Back/Select in game).