The Golden Age of Video Games: The Birth of a Multibillion by Roberto Dillon

Posted by

By Roberto Dillon

This booklet makes a speciality of the heritage of games, consoles, and residential pcs from the very starting till the mid-nineties, which began a brand new period in electronic leisure. The textual content positive factors the main cutting edge video games and introduces the pioneers who built them. It bargains short analyses of the main suitable video games from whenever interval. An epilogue covers the occasions and structures that this golden age whereas the appendices comprise a historical past of hand held video games and an outline of the retro-gaming scene.

Show description

Read Online or Download The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry PDF

Similar video games books

Spore (Prima Official Game Guide)

• particular Spore poster and comic!
• Make cool creatures, fantastical constructions, and weird cars with our professional modeling tips.
• stick with the evolution of our Spore from single-celled Lumpy to house RangerVonClumpy!
• complete catalog of writer elements, entire with stats and advice for use.
• tremendous talents, achievements, and adequate aspect to delight any advanced software person.

Breath of Fire(TM): Dragon Quarter (Bradygames Official Strategy Guides)

BradyGames' Breath of fireplace: Dragon zone professional approach consultant good points an all-inclusive walkthrough to steer avid gamers during the enitre video game and zone maps that pinpoint all key goods. entire bestiary to aid avid gamers defeat each enemy. Top-notch boss strategies to make sure victory in every one conflict.

Raising the Stakes: E-Sports and the Professionalization of Computer Gaming

Aggressive video and machine online game play is not anything new: the documentary King of Kong memorably portrays a Donkey Kong player’s makes an attempt to accomplish the all time maximum ranking; the tv express Starcade (1982–1984) featured competitions between arcade online game avid gamers; and first-person shooter video games of the Nineties turned multiplayer via community play.

Jacinto's Remnant (Gears of War, Book 2)

In response to the blockbuster Xbox online game, this is often the beautiful tale of the lads and girls who stood among a planet and overall destruction–and now need to face the results in their actions.

After a brutal fifteen-year conflict for survival, the Coalition of Ordered Governments is pressured to wreck mankind’s final urban in a last bid to forestall the Locust Horde. because the survivors flee Jacinto, they need to take care of the final of the Locust, bent on vengeance, as they try to stick alive in an icy desert. Marcus Fenix, Dom Santiago, and their fellow Gears struggle to get Jacinto’s refugees to a secure haven, yet locate themselves in a lawless new international the place the enemy is human–and as determined and unsafe as any grub.

Additional resources for The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry

Sample text

These included Activision, Imagic, and several others, collectively supplying a good variety of titles that helped the console quickly gain a sizeable share of the market. On the marketing side, Mattel opted for an aggressive face-to-face campaign against the Atari VCS to promote the better visuals of their system. Keypad overlays for some Intellivision games to be put on the controller. A total of 125 games were developed for the system. 36 Part 1. Home Consoles A Mattel advertisement comparing baseball games for the VCS and the Intellivision, featuring well-known journalist and writer George Plimpton (1927–2003).

At this time, after Activision’s early successes, it was clear that third-party development was crucial to the survival of any system and this lack of support ultimately left the Odyssey2 behind other competitors. Among the other companies interested in entering the video game industry was Mattel. The toymaker giant soon formed a subsidiary named Mattel Electronics with the sole purpose of developing electronic games. Their first foray in electronic entertainment during the late seventies with simple handheld games was quite successful and they knew the time was right for a bigger involvement.

Bushnell was a naturalborn businessman with innovative ideas and a passion for games so he understood right away that video games had potential from a commercial perspective. In 1969, while working for a company named Ampex, he joined forces with his friend and colleague Ted Dabney (born 1937) to start turning his vision into reality. The very first idea was to use a $4,000 microcomputer, a DEC PDP-8, to design a coin-operated system able to play a few different games. Another friend, Larry Bryant, was supposed to take care of the actual programming and each of them A young Ted Dabney (left) with Nolan Bushnell, the founding fathers of the video game industry.

Download PDF sample

Rated 4.50 of 5 – based on 28 votes