
By Dave Shreiner, John M. Kessenich, Graham Sellers, Bill M. Licea-Kane
Uploader's Note: Semi-Retail version.
comprises entire insurance of the OpenGL® Shading Language!
Today’s OpenGL software program interface allows programmers to provide terribly top quality computer-generated photographs and interactive purposes utilizing 2nd and 3D items, colour photographs, and programmable shaders.
OpenGL® Programming consultant: The legit advisor to studying OpenGL®, model 4.3, 8th Edition, has been virtually thoroughly rewritten and offers definitive, finished details on OpenGL and the OpenGL Shading Language. This variation of the best-selling “Red Book” describes the gains via OpenGL model 4.3. additionally it is up to date details and methods previously lined in OpenGL® Shading Language (the “Orange Book”).
For the 1st time, this consultant thoroughly integrates shader ideas, along vintage, functioncentric innovations. huge new textual content and code are provided, demonstrating the most recent in OpenGL programming techniques.
OpenGL® Programming advisor, 8th Edition, presents transparent causes of OpenGL performance and strategies, together with processing geometric items with vertex, tessellation, and geometry shaders utilizing geometric alterations and viewing matrices; operating with pixels and texture maps via fragment shaders; and complicated facts options utilizing framebuffer gadgets and compute shaders.
New OpenGL positive aspects coated during this version include
* most sensible practices and pattern code for taking complete good thing about shaders and the total shading pipeline (including geometry and tessellation shaders)
* Integration of common computation into the rendering pipeline through compute shaders
* recommendations for binding a number of shader courses without delay in the course of program execution
* most recent GLSL good points for doing complex shading suggestions
* extra new concepts for optimizing images application functionality
Read or Download OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition) PDF
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Extra resources for OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
Sample text
This is also described in detail in Chapter 2. • The display() routine is what really does the rendering. That is, it calls the OpenGL functions that request something be rendered. Almost all display() routines will do the same three steps as in our simple example here. 1. Clear the window by calling glClear(). 2. Issue the OpenGL calls required to render your object. 3. Request that the image is presented to the screen. • Finally, main() does the heavy lifting of creating a window, calling init(), and finally entering into the event loop.
For example, the ‘‘2’’ in glUniform2f() represents that two data values will be passed into the function (there are other parameters as well, but they are the same across all 24 versions of the glUniform*() * function---In this book, we’ll use glUniform*() * to represent the collection of all glUniform*() functions). Also note the ‘‘f’’ following the ‘‘2’’. This indicates that those two parameters are of type GLfloat. Finally, some versions of the functions’ names end with a ‘‘v’’, which is short for vector, meaning that the two floating-point values (in the case of glUniform2fv()) are passed as a one-dimensional array of GLfloats, instead of two separate parameters.
This is also described in detail in Chapter 2. • The display() routine is what really does the rendering. That is, it calls the OpenGL functions that request something be rendered. Almost all display() routines will do the same three steps as in our simple example here. 1. Clear the window by calling glClear(). 2. Issue the OpenGL calls required to render your object. 3. Request that the image is presented to the screen. • Finally, main() does the heavy lifting of creating a window, calling init(), and finally entering into the event loop.