Nitty Gritty Java 2. by Florian Hawlitzek

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By Florian Hawlitzek

Java is a flexible, modular and simple to benefit, and features a huge variety of commonplace programming libraries and interfaces. because of Java's platform independence, it makes it a well-liked selection between either pastime programmers and pros. actual to the Addison-Wesley "Nitty Gritty" moto, the ebook concentrates at the "most vital concerns "and bargains guidance of their day-by-day use. With a robust specialize in perform, the e-book includes quite a few examples on topics akin to CORBA, company JavaBeans, distant approach Invocation, servlets and multithreading. extra designated reasons of syntax and conventional libraries are lined within the moment a part of this ebook. within the ultimate half, there are advice and tips so that you can effective track your purposes.

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Jede Instanz wird mit einem Doppelpunkt und durch Unterstreichung gekennzeichnet. Für die einzelnen Instanzvariablen wird der Wert angegeben. Objekte werden im Speicher abgelegt, die automatische Speicherverwaltung von Java kümmert sich darum, dass genügend Speicherplatz angefordert wird und dieser bei Löschung des Objektes wieder freigegeben wird. Es nützt aber nichts, dass das Objekt irgendwo im Speicher existiert, man muss darauf auch wieder zugreifen können. Dazu verwendet man Referenzen, die auf ein bestimmtes Objekt verweisen.

42 Klassen und Objekte Sandini Bib void ueberweisen(Konto zielkonto, double betrag) ... void ueberweisen(int zielkontoNummer, double betrag) ... 2 Vererbung Neben der Kapselung, also der Zusammenfassung von Daten und Funktionen in Klassen, ist die Vererbung das wichtigste objektorientierte Prinzip. Objekte können Eigenschaften von anderen Objekten bzw. deren Klassen »erben«, d. h. sie übernehmen deren Eigenschaften, sofern sie nicht in der eigenen Definition anders definiert sind. Damit muss man identischen Code nur einmal programmieren, was auch aus Wartbarkeitsgründen vorteilhaft ist.

Hier muss an die Erfahrung und das Fingerspitzengefühl des Programmierers appelliert werden. Nicht selten geschieht es, gerade in den Anfängen der Java-Programmierung, dass die Begeisterung über ein elegantes Vererbungskonzept den Blick für einfache und durchschaubare Klassenhierarchien trübt. Vor jeder Definition einer Klassen- und Interface-Hierarchie sollten Sie sich daher genau überlegen, ob zur Lösung dieses Problems wirklich eine Klassenhierarchie nötig ist oder ob dieses Problem auch mit einfacheren Konstrukten zu lösen ist.

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