Mondo Nano: Fun and Games in the World of Digital Matter by Colin Milburn

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By Colin Milburn

In Mondo Nano Colin Milburn takes his readers on a playful day trip in the course of the rising panorama of nanotechnology, delivering a light-hearted but serious account of our high-tech international of enjoyable and video games. This excursion ventures into discussions of the 1st nanocars, the preferred games Second Life, Crysis, and BioShock, foreign nanosoccer tournaments, and utopian nano towns. alongside the way in which, Milburn exhibits how the equipment, tendencies, and targets of nanotechnology examine converge with online game tradition. With an emphasis on play, scientists and avid gamers alike are development a brand new international atom via atom, remodeling medical speculations and game fantasies into truth. Milburn means that the remaining of the space among bits and atoms entices scientists, geeks, and players to dream of a very programmable destiny. Welcome to the wild global of Mondo Nano.

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Extra info for Mondo Nano: Fun and Games in the World of Digital Matter (Experimental Futures)

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Movements can be controlled . . ”21 Moreover, several former members of the unc Nano­Manipulator research team, including Jason Clark, Mark Finch, and Tom Lassanske, have moved on to prominent careers in the commercial video game industry. The Nano­Manipulator, even as a scientific tool, looks quite wrapped up in the culture of gaming. 22 Between 1977 and 1979, Robinett worked for Atari, where he created the game Slot Racers in 1978, as well as the blockbuster Adventure in 1979. In 1980, Robinett left Atari to cofound The Learning Company, a venture into educational software, where he designed an adventure game about logic circuits, Rocky’s Boots, in 1982.

Sav/ <<>> 44 0010 Already, then, video games are deeply entangled with the ongoing evolution of nano­­scale sciences and technologies. Many of the software functions used for molecular visualization are the same as those originally invented for robust video game graphics. ”29 The developers have emphasized that such features are not ornamental but crucial for scientific discovery: “We have taken advantage of some of the latest software and video graphics capabilities developed for video games to make Nano­­Rule+ fast, intuitive, and easy to use.

Benjo” also refers to the place in certain Japanese children’s games where those who are tagged “out” must go. According to Takahashi Kaito, “An effective method of dealing with defects is to find a collection site” (quoted in Randall, “eipbn 2005 Micrograph Winners”). Reproduced from Fujii and Kaito, “Nano Factory Achieved by Focused Ion Beam,” with permission of Cambridge University Press. ©2005 Microscopy Society of America. 19. Playnano. John Hart, 2007. Grown from carbon nano­tubes, these sexy bunnies are ready to party.

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