Krondor: The Assassins (The Riftwar Legacy, Book 2) by Raymond E. Feist

Posted by

By Raymond E. Feist

This sequence used to be initially deliberate as a quintology, yet used to be canceled after the 3rd ebook. besides the fact that, over a decade after the 3rd booklet, a fourth e-book as released that tied up the plot.

New York occasions bestselling writer Raymond E. Feist returns us now to a spot of remarkable wonders--a sprawling country coveted by way of enemies on each side; a bustling middle of trade and magic, vibrantly alive and endlessly in clash. this can be Midkemia, the place nice heroes are bred, and its wonderful center... Krondor

Prince Arutha--newly lower back from battle--is interested in a rash of unexplained assassinations that plagues his capital urban. And so he commissions his so much depended on agent, Squire James--formerly the thief referred to as "Jimmy the Hand"--to notice the resource of the lethal epidemic. The solutions appear to lie a long way underneath the streets within the dank depths of Krondor, the place a negative battle rages in mystery among rival legal gangs: those that name themselves "Mockers" and others within the thrall of a mysterious being often called "The Crawler." however the deeper the Squire delves, the nearer he will get to the genuine nature of the horror that has left untold lifeless in its wake. And except James can hinder one final, unthinkable slaying, the nightmare forces of corruption and deceit will damage his liege and decrease his liked Krondor to ruins.

Show description

Read or Download Krondor: The Assassins (The Riftwar Legacy, Book 2) PDF

Similar video games books

Spore (Prima Official Game Guide)

• particular Spore poster and comic!
• Make cool creatures, fantastical structures, and weird autos with our professional modeling tips.
• persist with the evolution of our Spore from single-celled Lumpy to house RangerVonClumpy!
• complete catalog of writer elements, entire with stats and guidance for use.
• great talents, achievements, and sufficient element to thrill any advanced instrument person.

Breath of Fire(TM): Dragon Quarter (Bradygames Official Strategy Guides)

BradyGames' Breath of fireside: Dragon sector respectable process advisor positive factors an all-inclusive walkthrough to lead avid gamers in the course of the enitre online game and zone maps that pinpoint all key goods. whole bestiary to aid gamers defeat each enemy. Top-notch boss strategies to make sure victory in every one conflict.

Raising the Stakes: E-Sports and the Professionalization of Computer Gaming

Aggressive video and machine video game play is not anything new: the documentary King of Kong memorably portrays a Donkey Kong player’s makes an attempt to accomplish the best-ever optimum ranking; the tv exhibit Starcade (1982–1984) featured competitions between arcade online game gamers; and first-person shooter video games of the Nineties grew to become multiplayer via community play.

Jacinto's Remnant (Gears of War, Book 2)

In response to the blockbuster Xbox video game, this is often the lovely tale of the boys and ladies who stood among a planet and overall destruction–and now need to face the implications in their actions.

After a brutal fifteen-year conflict for survival, the Coalition of Ordered Governments is pressured to damage mankind’s final urban in a last bid to prevent the Locust Horde. because the survivors flee Jacinto, they need to take care of the final of the Locust, bent on vengeance, as they fight to stick alive in an icy desolate tract. Marcus Fenix, Dom Santiago, and their fellow Gears struggle to get Jacinto’s refugees to a secure haven, yet locate themselves in a lawless new international the place the enemy is human–and as determined and unsafe as any grub.

Extra resources for Krondor: The Assassins (The Riftwar Legacy, Book 2)

Sample text

So it’s often hard to justify the cost and development time for many multiple endings, middles, and beginnings. I was sitting in a room the other day with a half-dozen gamers, all of whom had played Dragon Age: Origins. They were discussing the four main multiple endings amongst themselves as I listened. All these players were big fans. None of them had played the game more than once, even though all of them had played it to completion. When I asked them about the lure of multiple endings, they talked about how cool it was that there were multiple endings, but none of them was intrigued enough to play the game again to see how the alternate path felt, as the game had been satisfying enough once through.

He could offer to work for the other man, talk about the weather, jump up on the table and dance a waltz, or do any of a limitless number of other things. Many of the actions he could take would be pointless, impractical, or even utterly ridiculous, but that doesn’t change the fact that he could do them if he wanted to. But in games, no matter how much freedom players are given, if the design team didn’t put in a dance option, the player can’t dance, and if they didn’t give him the option to talk about the weather, he’ll be unable to do so.

Chris Summary Although games and game stories originally faced serious technical limitations, these limitations have all but disappeared over the past several decades, allowing game designers and writers to create nearly any type of game and story that they can imagine. This freedom has also given rise to a lot of experimentation with new and different storytelling techniques. One especially popular trend is to give players more control with branching path, open-ended, and fully player-driven stories (all of which will be explained in depth in Chapters 6 through 11), though there’s a limit as to how much freedom they can allow.

Download PDF sample

Rated 4.11 of 5 – based on 43 votes