By Pallavi Jain, Shadab Siddiqui, NIIT
Few years again whilst i purchased this booklet, I simply had little event with Java and developing dynamic web pages. simply by following every one web page of this e-book, I created my first chat method in Java, on-line banking program and a song shop. i don't imagine this booklet is for novices, who wish to study java, yet i used to be already into programming and that i beloved so much components of this e-book.
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starting Android four is an replace to starting Android three, initially written through Mark Murphy. it's your first step at the route to growing marketable apps for the burgeoning Android industry, Amazon's Android Appstore, and extra. Google’s Android operating-system has taken the by means of hurricane, going from its humble beginnings as a phone working method to its present prestige as a platform for apps that run throughout a gamut of units from telephones to capsules to netbooks to televisions, and the checklist is bound to develop.
clever builders will not be sitting idly via within the stands, yet are leaping into the sport of making leading edge and salable functions for this fast-growing, cellular- and consumer-device platform. If you’re now not within the online game but, now's your likelihood!
starting Android four is clean with info at the most modern generation of the Android platform. start initially through fitting the instruments and compiling a skeleton app. go through growing layouts, using widgets, taking person enter, and giving again effects. quickly you’ll be developing leading edge purposes related to multi-touch, multi-tasking, location-based characteristic units utilizing GPS.
You’ll be drawing info stay from the net utilizing net providers and delighting your buyers with life-enhancing apps. now not because the laptop period first all started has there been this a lot chance for the typical developer. What are you anticipating? seize your reproduction of starting Android four and start!
<h3>What you’ll learn</h3> * strengthen Java-based cellular purposes and video games for a variety of telephones and units.
* Create person interfaces utilizing WebKit and the Android widget framework.
* construct situation- and map-based functions drawing on dwell feeds over the net.
* contain actions, providers, content material services, and broadcast receivers into your functions.
* aid a number of Android models, a number of reveal sizes, and different device-specific features.
* construct and event the array of latest WebM video and different multimedia APIs for Android and extra.
Who this booklet is for
starting Android four is aimed toward programmers new to Android software improvement who wish to create marketable purposes for the burgeoning marketplace of phone, capsule, and different Android gadget clients.
desk of Contents * the massive photograph
* how you can start
* Your First Android venture
* reading Your First venture
* a section approximately Eclipse
* bettering Your First undertaking
* Rewriting Your First venture
* utilizing XML-Based Layouts
* utilizing simple Widgets
* operating with packing containers
* The enter approach Framework
* utilizing choice Widgets
* Getting Fancy with Lists
* nonetheless extra Widgets and bins
* Embedding the WebKit Browser
* utilizing Menus
* displaying Pop-up Messages
* dealing with job Lifecycle occasions
* dealing with Rotation
* facing Threads
* growing cause Filters
* Launching actions and Sub-Activities
* operating with assets
* Defining and utilizing kinds
* dealing with a number of reveal Sizes
* Introducing the Honeycomb UI
* utilizing the motion Bar
* Fragments
* dealing with Platform alterations
* getting access to records
* utilizing personal tastes
* handling and getting access to neighborhood Databases
* Leveraging Java Libraries
* speaking through the web
* providers: the speculation
* easy carrier styles
* Alerting clients through Notifications
* asking for and Requiring Permissions
* having access to Location-Based providers
* Mapping with MapView and MapActivity
* dealing with phone Calls
* Fonts
* extra improvement instruments
* The function of other Environments
* HTML5
* PhoneGap
* different substitute Environments
* facing units
* the place can we pass from right here?
The Definitive Guide to NetBeans™ Platform
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Foundations of Jini 2 Programming
Java programmers attracted to studying and utilising Jini towards their respective community functions – any Java enabled gadget interoperable with the other Java-enabled gadget. Jini is Sun's Java-based expertise, with power to make transparant, "universal plug and play" a truth. This publication is an accelerated, up to date model of the preferred on-line educational for Jini.
Java: Practical Guide for Programmers (The Practical Guides)
If you are an skilled programmer, you have already got a rock-solid origin for studying Java. All you would like is a source that takes your event into consideration and explains Java's key ideas and strategies in an clever, effective method. Java: sensible advisor for Programmers is strictly that source.
Extra info for J2EE Professional Projects
Sample text
Introduction Goal of This Book This book provides a hands-on approach to learning Java 2 Platform Enterprise Edition ( J2EE). It is aimed at readers who have a basic knowledge of programming. The book starts with a few overview chapters that cover the key concepts of Java and J2EE. The concepts covered in these chapters include: ◆ Programming in Java ◆ Java Foundation Classes ◆ Applets ◆ Layouts and Event Handling ◆ Exceptional Handling ◆ Threading ◆ Network Programming ◆ RMI and CORBA ◆ Enterprise JavaBeans (EJB) ◆ J2EE ◆ XML ◆ EJB Types: Session Beans and Entity Beans These chapters act as an information store for programmers who need to brush up their Java knowledge.
Overloaded methods may exist in the same class, or a method in a base class can be overloaded in the subclass. A method is overloaded when another method exists with the same name but with a different signature. A method is said to be overloaded in following scenarios: ◆ The overloading method has the same number of arguments as that of the overloaded method but the sequence and types of arguments var y. For example, the following methods are overloaded: void Method1(int a, long b) void Method1(String a, long b) ◆ The overloading method has a different number of arguments as that of the overloaded method.
An abstract class can have one or more abstract methods. A class is declared as abstract in one of the following situations: ◆ One or more abstract methods are present in the class. ◆ A class inherits an abstract class and does not provide implementation for all the classes in the superclass. ◆ A class implements an interface but does not implement all the methods in the interface. The static Modifier The static modifiers are applied to variables and methods. A static method or variable belongs to a class rather than being associated with an individual instance 17 18 Part I INTRODUCTION TO JAVA PROGRAMMING of the class.