
By Glenn Rowe
The identify stuck my eye, pondering that this might be a publication for an skilled java developer that wants to transition to .NET improvement. because the Java and .NET systems are very related, rather than having to thumb via a kind of 1000-page tomes for rookies to extract the essence, and discovering that, "ah, that is how this java factor i do know so good is finished equivalently in .NET", hence saving alot of time attempting to clear out the most obvious, good, this e-book comes short.
It is, in the end, a beginner's publication for C#. No java event required. Too undesirable. (but it was once fascinating nonetheless...) simply that the name was once misleading.
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starting Android four is an replace to starting Android three, initially written via Mark Murphy. it's your first step at the route to developing marketable apps for the burgeoning Android marketplace, Amazon's Android Appstore, and extra. Google’s Android operating-system has taken the by way of hurricane, going from its humble beginnings as a telephone working procedure to its present prestige as a platform for apps that run throughout a gamut of units from telephones to capsules to netbooks to televisions, and the checklist is certain to develop.
shrewdpermanent builders aren't sitting idly by means of within the stands, yet are leaping into the sport of making leading edge and salable functions for this fast-growing, cellular- and consumer-device platform. If you’re now not within the video game but, now could be your likelihood!
starting Android four is clean with information at the most modern generation of the Android platform. commence at first by means of fitting the instruments and compiling a skeleton app. go through growing layouts, applying widgets, taking consumer enter, and giving again effects. quickly you’ll be developing cutting edge purposes concerning multi-touch, multi-tasking, location-based characteristic units utilizing GPS.
You’ll be drawing information dwell from the net utilizing internet providers and delighting your consumers with life-enhancing apps. now not because the workstation period first all started has there been this a lot chance for the typical developer. What are you anticipating? seize your reproduction of starting Android four and start!
<h3>What you’ll learn</h3> * strengthen Java-based cellular purposes and video games for a variety of telephones and units.
* Create consumer interfaces utilizing WebKit and the Android widget framework.
* construct place- and map-based purposes drawing on reside feeds over the net.
* comprise actions, providers, content material prone, and broadcast receivers into your functions.
* help a number of Android models, a number of reveal sizes, and different device-specific features.
* construct and adventure the array of recent WebM video and different multimedia APIs for Android and extra.
Who this ebook is for
starting Android four is geared toward programmers new to Android program improvement who wish to create marketable functions for the burgeoning industry of telephone, pill, and different Android machine clients.
desk of Contents * the massive photo
* the best way to start
* Your First Android undertaking
* analyzing Your First venture
* a piece approximately Eclipse
* bettering Your First venture
* Rewriting Your First undertaking
* utilizing XML-Based Layouts
* applying uncomplicated Widgets
* operating with packing containers
* The enter process Framework
* utilizing choice Widgets
* Getting Fancy with Lists
* nonetheless extra Widgets and packing containers
* Embedding the WebKit Browser
* using Menus
* exhibiting Pop-up Messages
* dealing with task Lifecycle occasions
* dealing with Rotation
* facing Threads
* growing reason Filters
* Launching actions and Sub-Activities
* operating with assets
* Defining and utilizing types
* dealing with a number of display Sizes
* Introducing the Honeycomb UI
* utilizing the motion Bar
* Fragments
* dealing with Platform alterations
* gaining access to documents
* utilizing personal tastes
* handling and gaining access to neighborhood Databases
* Leveraging Java Libraries
* speaking through the net
* prone: the idea
* simple carrier styles
* Alerting clients through Notifications
* soliciting for and Requiring Permissions
* getting access to Location-Based companies
* Mapping with MapView and MapActivity
* dealing with mobile Calls
* Fonts
* extra improvement instruments
* The position of different Environments
* HTML5
* PhoneGap
* different substitute Environments
* facing units
* the place will we cross from right here?
The Definitive Guide to NetBeans™ Platform
The Definitive consultant to NetBeans™ Platform is an intensive and definitive advent to the NetBeans Platform, overlaying all its significant APIs intimately, with correct code examples used all through. the unique German ebook on which this name is predicated used to be good obtained. The NetBeans Platform group has prepare this English translation, which writer Heiko Böck up to date to hide the newest NetBeans Platform 6.
Foundations of Jini 2 Programming
Java programmers drawn to studying and utilizing Jini towards their respective community purposes – any Java enabled equipment interoperable with the other Java-enabled machine. Jini is Sun's Java-based know-how, with power to make transparant, "universal plug and play" a fact. This booklet is an multiplied, up-to-date model of the preferred on-line educational for Jini.
Java: Practical Guide for Programmers (The Practical Guides)
In case you are an skilled programmer, you have already got a rock-solid origin for studying Java. All you wish is a source that takes your event into consideration and explains Java's key rules and strategies in an clever, effective method. Java: useful consultant for Programmers is strictly that source.
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4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. using System; ///
public class Employee { ///
private string name; ///
private decimal salary; ///
private PositionTitle position; 16 From Java to C# 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31.
1 Class diagram for the first version of the adventure game case study At this stage in the development of the program, we will restrict the game to a single location, and restrict that location and the player to holding a single item. 1, this is indicated by the number 1 labelling the ends of the lines connecting the various classes. For example, the line connecting the Adventure class with Player has a 1 on each end, indicating that a single Adventure object contains one Player. Note that only those Classes and objects 23 data fields that are of a primitive type (single numbers or strings) are contained within the box representing a class.
A proper analysis of a software project involves a number of stages, such as the production of a formal requirements document (a list of conditions that the finished program should fulfil), use cases (a list of the various 22 From Java to C# ways a user can interact with a program) and so on, but we will not go into these except in an informal way, since our main goal is to produce a working program that illustrates the features of C#. The simplest type of adventure game would consist of a single player, a number of locations and a number of items that may be found at these locations.