
By Cay S. Horstmann
This booklet introduces programmers to things at a gentle pace. Optional instance modules are included using Alice and Greenfoot. The examples characteristic annotations with dos and don'ts besides pass references to extra certain factors within the textual content. New tables express plenty of standard and cautionary examples. New programming and evaluate difficulties also are offered that make sure a wide assurance of topics. Cay will also add sections on challenge fixing, and a brand new, extra approachable and visible layout built for JfE and BJLO is used.
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starting Android four is an replace to starting Android three, initially written by way of Mark Murphy. it's your first step at the route to growing marketable apps for the burgeoning Android marketplace, Amazon's Android Appstore, and extra. Google’s Android operating-system has taken the through hurricane, going from its humble beginnings as a telephone working approach to its present prestige as a platform for apps that run throughout a gamut of units from telephones to drugs to netbooks to televisions, and the checklist is certain to develop.
clever builders are usually not sitting idly through within the stands, yet are leaping into the sport of constructing leading edge and salable functions for this fast-growing, cellular- and consumer-device platform. If you’re now not within the online game but, now could be your likelihood!
starting Android four is clean with information at the most modern generation of the Android platform. start before everything via fitting the instruments and compiling a skeleton app. go through developing layouts, applying widgets, taking person enter, and giving again effects. quickly you’ll be developing leading edge functions regarding multi-touch, multi-tasking, location-based function units utilizing GPS.
You’ll be drawing information dwell from the web utilizing internet providers and delighting your shoppers with life-enhancing apps. no longer because the notebook period first started has there been this a lot chance for the typical developer. What are you awaiting? seize your replica of starting Android four and start!
<h3>What you’ll learn</h3> * advance Java-based cellular functions and video games for a variety of telephones and units.
* Create consumer interfaces utilizing WebKit and the Android widget framework.
* construct position- and map-based functions drawing on reside feeds over the web.
* comprise actions, companies, content material companies, and broadcast receivers into your purposes.
* aid a number of Android types, a number of reveal sizes, and different device-specific features.
* construct and event the array of recent WebM video and different multimedia APIs for Android and extra.
Who this booklet is for
starting Android four is aimed toward programmers new to Android program improvement who wish to create marketable purposes for the burgeoning industry of telephone, capsule, and different Android gadget clients.
desk of Contents * the massive photograph
* the way to start
* Your First Android undertaking
* studying Your First venture
* a piece approximately Eclipse
* improving Your First undertaking
* Rewriting Your First venture
* utilizing XML-Based Layouts
* utilizing simple Widgets
* operating with boxes
* The enter strategy Framework
* utilizing choice Widgets
* Getting Fancy with Lists
* nonetheless extra Widgets and boxes
* Embedding the WebKit Browser
* making use of Menus
* displaying Pop-up Messages
* dealing with job Lifecycle occasions
* dealing with Rotation
* facing Threads
* developing rationale Filters
* Launching actions and Sub-Activities
* operating with assets
* Defining and utilizing kinds
* dealing with a number of reveal Sizes
* Introducing the Honeycomb UI
* utilizing the motion Bar
* Fragments
* dealing with Platform adjustments
* getting access to documents
* utilizing personal tastes
* dealing with and getting access to neighborhood Databases
* Leveraging Java Libraries
* speaking through the net
* providers: the idea
* simple provider styles
* Alerting clients through Notifications
* inquiring for and Requiring Permissions
* having access to Location-Based providers
* Mapping with MapView and MapActivity
* dealing with cell Calls
* Fonts
* extra improvement instruments
* The position of other Environments
* HTML5
* PhoneGap
* different substitute Environments
* facing units
* the place will we move from right here?
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Additional resources for Big Java: Early Objects (5th Edition)
Sample text
Let us follow that tradition. "); } } We will examine this program in the next section. 4 Becoming Familiar with Your Programming Environment 9 Figure 5 Running the HelloPrinter Program in an Integrated Development Environment Click to compile and run Java program Program output Java is case sensitive. You must be careful about distinguishing between upper- and lowercase letters. No matter which programming environment you use, you begin your activity by typing the program statements into an editor window.
Because Java was not specifically designed for students, no thought was given to making it really simple to write basic programs. A certain amount of technical machinery is necessary to write even the simplest programs. This is not a problem for professional programmers, but it can be a nuisance for beginning students. As you learn how to program in Java, there will be times when you will be asked to be satisfied with a preliminary explanation and wait for more complete detail in a later chapter.
Describe the building blocks of a simple program. © Tatiana Popova/iStockphoto. • Classes are the fundamental building blocks of Java programs. • Every Java application contains a class with a main method. When the application starts, the instructions in the main method are executed. • Each class contains declarations of methods. Each method contains a sequence of instructions. • A method is called by specifying the method and its arguments. • A string is a sequence of characters enclosed in quotation marks.