By Maré Odomo
Author's description:
"a phone-friendly PDF, amassing two hundred pages of comics and drawings from 2010-2012, to elevate funds for my website hosting. . . comprises comics approximately games, women, and junk nutrients and noodles. And nature and going domestic and adorable sons and daughters~ . . Drawn in Seattle, San Jose, San Francisco, los angeles, manhattan, and the Baltimore/DC region. most likely another areas too. . . two hundred pages for $10 = five cents in keeping with web page. That's now not undesirable, correct? . . hugely suggest that you just learn this in your cellphone, on a bus, on a chilly day, with espresso on your different hand. Or in mattress, less than the covers, if you happen to can't fall sleep. 3rd alternative: the lavatory, whereas you're doin' stuff."
Converted from the Gumroad PDF.
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Sample text
While the population does not have to be massive in all Virtual Worlds, Play Ecosystems, and the Ludisphere | | 19 | Chapter 2 | | 20 | • virtual worlds, those with the extra M, such as MMOGs and MMOWs, are, by definition, populated by large numbers of people, typically in the tens to hundreds of thousands or even millions. In reality, however, these figures are deceptive: since most MMOGs (less so MMOWs) have multiple segregated servers, or “shards,” they are seldom inhabitable by more than a few thousand concurrent players in a given instantiation.
What Uru did succeed in doing, however, was to give rise to a small, devoted, resourceful, and tenacious play community with a distinctive play style that set them apart from players of more popular combat-based games such as EverQuest and World of Warcraft. Although the Uru community is dwarfed in scale by virtually all of the MMOGs mentioned earlier, its fanbase has exhibited endurance over the long term in the face of trials and tribulations. The phenomenon of the Uru Diaspora has outlived both commercial releases of Uru combined.
Do I have to physically go somewhere to buy/sell/trade, or may I do so remotely? Do I have to be in-world to buy things, or can I do so via a web site or other means? If I do have belongings, how are they protected? Virtual Worlds, Play Ecosystems, and the Ludisphere | | 29 | Chapter 2 | | 30 | • • • Land/home ownership—may I own land or a home? If so, what rights do I have there? What rights can I give others? How much control do I have over the design/décor? Can I restrict access? Can I share my home with my group or my friends?